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Construct 3 animation direction
Construct 3 animation direction









Opponents who do not make attacks of opportunity against the object can attempt Reflex saves (DC 10 + ½ object’s HD + object’s Str modifier) to halve the damage. A sheetlike object can fly (clumsy maneuverability) at half its normal speed.Īn animated object of at least Large size and with a hardness of at least 10 can trample creatures two or more sizes smaller than itself, dealing damage equal to the object’s slam damage + 1½ times its Strength bonus. A rope or similar sinuous object has a climb speed equal to half its land speed. A wooden object can float and has a swim speed equal to half its land speed. Objects might have additional modes of movement. Wheeled objects have a +40 foot bonus to speed. Objects with multiple legs (tables, chairs) have a +20 foot bonus to speed. Objects with two legs (statues, ladders) or a similar shape that allows faster movement have a +10 foot bonus to speed. The base land speed given in the statistics block assume that an animated object lurches, rocks, or slithers along.

Construct 3 animation direction plus#

If it wins, it wraps itself around the opponent’s head, causing that creature to be blinded until removed.Ī flexible animated object such as a rope, vine, or rug deals damage equal to its slam damage value plus 1½ times its Strength bonus with a successful grapple check against a creature up to one size larger than itself.Īn object of at least Large size can make constriction attacks against multiple creatures at once, if they all are at least two sizes smaller than the object and can fit under it.Īn animated object has the same hardness it had before it was animated. Since they do not need to breathe and never tire, they can be extremely capable minions.Īn animated object can have one or more of the following special abilities, depending on its form.Ī sheetlike animated object such as a carpet or tapestry can grapple an opponent up to three sizes larger than itself.

construct 3 animation direction

The Platform behavior will land on any objects with the Solid or Jump-thru behaviors. There are several examples of the Platform behavior that can be found in the Start Page. It supports slopes, moving platforms, 'jump-thru' platforms, and arbitrary angles of gravity. They follow orders without question and to the best of their abilities. The Platform behavior implements a side-view 'jump and run' style movement.

construct 3 animation direction

They owe their existence as creatures to spells such as animate objects or similar supernatural abilities.Īnimated objects fight only as directed by the animator. Str 28, Dex 4, Con Ø, Int Ø, Wis 1, Cha 1Īnimated objects come in all sizes, shapes, and colors. Str 20, Dex 8, Con Ø, Int Ø, Wis 1, Cha 1 Str 16, Dex 10, Con Ø, Int Ø, Wis 1, Cha 1

construct 3 animation direction

Str 10, Dex 12, Con Ø, Int Ø, Wis 1, Cha 1 Str 8, Dex 14, Con Ø, Int Ø, Wis 1, Cha 1 wheelsġ4 (+2 size, +2 Dex), touch 14, flat-footed 12ġ4 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13ġ4 (+4 natural), touch 10, flat-footed 14Ĭonstruct traits, darkvision 60 ft., low-light vision also see text









Construct 3 animation direction